AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games on Android in Brazil - Q1 2024
Explore the performance trends of the top 5 2D cartoon games on Android in Brazil during Q1 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 2D cartoon games on the Android platform in Brazil showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared.
Coin Master saw notable revenue growth, starting the quarter with approximately $152K in the first week of January and peaking at around $207K by the end of the month. However, this was followed by a decline, ending March at $139K. Weekly downloads of the game showed a downward trend, beginning with 67.4K and dropping to 40.1K by the last week of March. Active users also decreased from 390K to 335K over the quarter.
Candy Crush Saga experienced fluctuations in revenue, starting at around $115K and seeing a dip to $87K mid-March, before recovering slightly to $91K by the end of the quarter. Downloads began at 72K in the first week of January and ended at 85.7K in the final week of March. Active users remained relatively stable, starting at 1.02M and ending the quarter at 1.02M.
Royal Match had a steady revenue stream, starting at $103K and fluctuating slightly throughout the quarter, ending at $83K. Downloads showed a significant increase, starting at 117.9K and peaking at 184.1K towards the end of February, before stabilizing at 121.3K by the end of March. Active users also showed a slight increase, beginning at 1.08M and ending at 1.06M.
Clash of Clans saw a decline in revenue from $87.5K in the first week of January to $32.5K by the last week of March. Its downloads remained relatively stable, starting at 31.1K and ending at 24.3K. Active users, however, demonstrated a stable trend, starting at 2.95M and ending at 2.84M.
Travel Town - Merge Adventure experienced a consistent revenue stream, starting at $48.4K and ending at $39.7K by the end of the quarter. Downloads fluctuated, beginning at 19.7K and peaking at 27.5K in the last week of March. Active users showed an upward trend, starting at 60.5K and reaching 91.3K by the end of the quarter.
These metrics highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.